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Feel free to choose your favorite movies and select from many available subtitles. Edges are blurred as well as material iteself. Slap a sticker on a piece and see what I mean. Only fix right now is to place any material behind or inside the holo material itself other than another piece of holo material, which I've tried in an attempt at an "invisible holo fix" so to speak.
Positive this is a bug because it didn't do it to my recollection before 2nd patch, and what's the point of having an invisible sackbot seated in a DCS?
Story Mode Characters ie. Clive, Davinci, Eve, etc. In other words, if you have a custom costume you've made with decorations on it and switch to one of your Story Mode characters, they will retain the decorations from the previous costume.
Not a huge bug Stickers and skins transfering over to next costume when switching between them. Similar to previous costume bug, but this one will retain stickers or skins from the previous costume to the next, and sometimes even 3 or 4 costume changes before the game recognizes all the proper pieces that should be there and delete the ones that don't belong.
I have more, but I am extremely ill right now with the flu and can't think very clearly at the moment. I've also made a video to illustrate these bugs more clearly that I intended to send Mm a link to in case they don't understand my descriptions , so once I'm feeling a bit better I'll upload it and put the link here as well in case anyone has thoughts on whether they are actually bugs or not, or for those not experiencing them themselves.
Overall, I'm really impressed with the game As I stated in another thread recently, I would have preferred a game with less new features that worked better,. Release dates being pushed back just didn't cut it in my mind.
Hopefully Mm will have had somewhat of a break from the madness of trying to meet thier deadline and can start addressing these bugs. What's frustrating for all of us is that we all create differently and use certain tools and features more or less than others, so we need to all be patient and trust that Mm are tackling the bugs that they feel are more pressing issues by order of importance as they understand it.
Cheers everyone! Well that's how they are Suppose to work to be honest. I was under the impression it was the other way around.
I thought it was an option like emitters where only the emitter is invisible I've not heard anything official from Mm on this. When I first joined the beta it was the other way around and people seemed to be complaining about it only after the change was made to this version. In my mind, it's better if the sackbot is still visible for aesthetic reasons, such as characters riding creatures or sitting on the ground, or sitting on furniture that doesn't look like a DCS Your way isn't even necessary, is it?
I mean That's why we have transmit and receiver settings. More specifically, each time you move a group of components on a logic board microchip, sequencer, etc it pushes them all in "steps". The problem is the circuit nodes the small point connectors you get when you connect a wire to an empty area on a board have a different "step size" than other components, so if you select an area that has both circuit nodes and other components and move them they'll get out of alignment.
The workaround until this gets fixed is to not try to move groups of logic that include both circuit nodes and other components; that is, move all the non-node components, then move all the circuit nodes. It helps if you keep them far enough apart on the board so you can select one group without selecting the other. Personally I try to keep all the nodes on the left and right edges of a circuit and the other components between them.
It's now added. I'm not quite sure what it is so I've just put a memo to follow your link for more info. On another note, to everyone, there are several bugs with the info displayed on screen when accessing the pod controller but I haven't added them to the list yet as I'm not sure what to call that display exactly. Any ideas anyone. I've put on the list about the recent activity button not showing anything but there are others such as: When I looked yesterday it said there were !!
I don't know if this is related to post 57 but my moon decided to pull a houdini. In other words it disappeared. How did it happen: I was playing story levels with a friend and, we had just completed a level. As we waited for the loading screen to finish loading, we returned to my pod and my moon I made was completely gone except for the level badges on it.
My Earth, however, was completely fine and decorated like I had it. Luckily, entering a new level returned it back to normal. For minute there, I thought my game was corrupt or something but all is well. I'm not going to say it won't happen again because you never know what will happen.
Yes I've had that several times with both moon and earth, and as you say leaving the pod and returning usually resets it. This is yet another bug that was prevalent in the beta and lots of people submitted a bug report about it, so why it's still in the final game is a mystery!
When I just had the Minutes in Create pin, the game went mute and my popit cursor went beserk. When I thought the cursor was just a harmless bug and clicked on a note, it flew off the map. Well this is the way most people make are player controlled Bots, I can't remember at the min why but, this way of doing it is better then using a movie Cam, I'll ask RTM about it if you want to know the reason why.
But yes like i said, the old bug way you like was good for Top down view and the other stuff you said. I tried this with missiles and ran to the left, and they follow me! Kinda scary. I'll put pics in my "glitch club" group pics. I am sure the alphabet bug isn't a bug. By design, they simply must not want people to edit shared objects. I would bet my left hand on this. There, hopes that helps give you a small idea how this bugs works, and why it sucks bad. I knew we could put stickers on our sackboys, but I didn't know we could put decorations on them too How do you do that?
By placing a deco on them just like we do with stickers. I've had LBP1 for close to 2 years, but I play solo so never really looked at other people's sackboys A question dont mean to derail the topic tho, sorry folks I know I can create level objects, but decorations too? No, unfortunatly you can't. Also, don't double post, use the 'Edit' button : Back on topic, I got the loading screen bug once today, but the rest was fine.
I don't know if this was even mentioned, but as a graffiti vandal on lbp1, the dissolve glitches on lbp2. While 'smearing' it, it doesn't smear as smoothly as on lbp1.
Because of this, its 10 times harder to even make a single letter! Online play has almost always been impossible on LBP. And I'm talking since Definitely not the achievement they need to write home about. I would have tons of friends on my list because of this game, but you have to play alone because it's almost always unbearable. For that "gone gold" freeze and corrupt thing, my profile should be safe if I back it up, and if it happens, just restore it and try it again, right?
Or is it something in your profile, that I'd need to start all over again? Nope already knew about that. Also sometimes when someone joins or if I save while someones with me in create mode, the load icon would keep spinning and it wont let me rewind. Not sure if this is a bug, but whenever I make a controlinator, and hook the D-Pad up to something, it doesn't do anything.
Pressing Up, down, left or right on the D-Pad doesn't do anything. I recently published a movie level. I added voice to it and also have subtitles checked so it should display subtitles and also have the voice playing. The subtitles should be showing up for all of the recordings, not just two. Sackbot Costume bug omg this bug is so annoying, let me asplain. Everytime I load a costume with stickers on it on a sackbot and then decide "oh I'd rather have you wear a differen't costume instead" The new costume I load has the clothes I picked for it but the stickers from the previous costume stays on the sackbot.
Even if I reset the costume the stickers will still be there when I load a different costume and I'd either have to go to randomize costume or clear stickers just to load a costume right I think you might have my "sticky" glitch also had it in the beta try making a piece of material sticky with the material tweaker, and if your sackboy sticks you have it.
Well, a new glitch for thecxmen. A negative one. Basically, we can't layer change onto the same layer as something theck. It's kinda more gamebreaking than you'd think, considering how hard it was to hop into the elevator in "Kling Klong. You won't drop onto the thick layer, since you can't layer change into theck, but you appear somewhere on the hovering layer, or slightly behind it. It's not thack, because once you're on the glitch layer, you can replace the theck with a thick material, and you'll still be there Except you kind of float Let me know if you've had them too or if I'm missing something with the magic mouth.
The Space Pool level very often adds the score on to the wrong player and skips your turn when it shouldn't. Actually this level is pretty bugged altogether and I personally think it's the worst level in the game. The physics and the aiming are awful but that's just bad design rather than bugs. Magic Mouth subtitles don't work for me either, as reported by Livewire previously, unless I'm doing something wrong!? I've listened to the tutorial several times but it just says to do exactly what I'm trying to do but the "subtitles" option is always greyed out.
I can change it to put the tick on to display subtitles but it doesn't do it. Not a bug. Magic mouths have to be on a sequencer for subtitles to work. Which kinda sucks. GameCams with localspace are broken, turn opposite the way they are supposed to, a few others I can't remember atm I reported this bug to Mm about three months ago during the beta trials.
It came in with one of the patches and totally wrecked my top down jungle shooter level. This really should have been fixed. I spotted a translation error. In the sackbot behavior settings there are 'Acting', 'Record' and 'Start Over'. Like, in sports, if ya didn't get it. Not a ton of glitches in mine. Not a ton, but a lot. Mostly the popit categories. The beach ball and golf ball items are under "Camera Templates", all of the cogs are under "Music-Cinematic", apple object under "Wood", basic sponge, cardboard, glass, polystyrene and metal are under "Metal", the new power ups i.
I don't even know if "Camera Templates" is a real category. The Frying Pan Glitch: Effects: Makes your sackboy a bit taller Makes your tiny neck outstretched When moving, your sackboy's seems to be tilting forward and legs longer Caused: Equipping the frying pan. The bugs i've noticed are: Blurring of Holo material with sticker on it Shadows appear wrong, like some are fuzzy, pizzlated, shadows on the screen edge shows no shadow and then when you go in that direction the shadow will pop up and light will pass though solid material and sometimes it work work correctly and is blocked by that material.
Bounce pads in the level kit section. For the D-Pad I had posted for help, and a person told me to turn off the pop-it in the controllinator details, and it instantly worked. I also have seen the clear floating material glitch when you delete an item wnat can only be removed by painting with a material, I have seen the blurred stickers on holos, but I think it has to do with items having a high fog setting in the level, but not sure. I have had the sound "pop" and shut off, but I have also had the game freeze completely on me several timeswhile exiting the level in create mode.
Well it seems I am like a lot of you! I have had so many different glitches I can't keep up with them. A lot of you have mention a few of the ones I have had, but some of mine are different than what you all have been reporting. This has been really frustrating for me since, my husbands and my daughters accounts aren't experiencing any of these, just me!
Common glitches I've had: Sack fish glitch - infinite breathing and constant doggy paddle and X does not work. Gold bug - get to the scoreboard, and see your percentage and trophies, and then the system locks up. Stickers on costumes showing through items. Pins aren't registering everything. Some are stuck on the same number for the past two weeks.
Head not moving on sackgirl. It may look the same, but it won't accept it as the same material. Had to redo entire pieces because even the material changer wouldn't change them.
Items, materials, objects not able to select them or delete them. Including stickers. Stickers placed on surfaces disappear in create mode but are there when you go to play mode and you can't reselect or remove them in create mode.
Thermometer wasn't even full, add some bubbles I place a cluster of bubbles at one time I zoomed out and all of a sudden the bubble exploded out of the floor and half my level was broke! Luckily the undo fixed it. Unable to undo on older levels from LBP1. Worked on one of my old levels for at least an hour, and I placed something weird, so I tried to undo, and it wouldn't undo. I had to save, return to pod and then quit game, and then re-enter for it to work again. The toxic gas disappearing in create mode but with different odd changes to something completely different will bring it back.
Plus, gas not visible in create mode but was there in play mode. Solid items going right through walls, won't glue to anything, and fall through the floor. Plus, I came out of hover mode, my sackgirl fell through the floor, squished, died and then she exploded out of the floor.
This one is still there in one section of my level. It won't go away. Willing to show it to anyone if needed Couldn't record a Sackbot animation. Camera placing wouldn't work, had to delete them, leave the level, quit game and come back before it would work.
Walking along ground then my sackgirl was flung up and down in a spastic motion for about 3 seconds. Then it quit for a moment. Opened my pop-it and it started again. Now if anyone else is have any of these problems, and if anyone knows how to fix them, please let me know! I would greatly appreciate it!! Thank you for your time everyone! Have a great day! Spawned emitters don't keep their style settings. Create a parent object that emits other child objects after a second or two.
Change the style of those emitters from default "dissolve" disappearance to "explode" or "splat" or something. Create an emitter that emits this master object which then shoots child objects. Every child object only ever disappears with "dissolve" style. This is true whether the emited objects are selected by reference to objects in the level, or from captured PopIt objects. I actually reported this bug on week one of the beta, and when was that I'm kind of wondering why Mm bothered to put out a beta trial when they had no intention of fixing the glitches we reported to them.
Quite Ungreth, I've asked that same question myself. There are several bugs still in thegame that I reported too. Every Map EEA v6. Thus the content we pump out is fresh and worth your investment. Gamers who are looking for new Euro Truck Simulator 2 Mods can expect mods that can enhance the game's graphics and textures.
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