Terraria modded player download






















This can be done by multiplying the regen parameter by any number. For example, campfires multiply it by 1. Called on the LocalPlayer when that player enters the world. SP and Client. Only called on the player who is entering. A possible use is ensuring that UI elements are reset to the configuration specified in data saved to the ModPlayer. Can also be used for informational messages. This hook is called when a player damages anything, whether it be an NPC or another player, using anything, whether it be a melee weapon or a projectile.

The x and y parameters are the coordinates of the victim parameter's center. Allows you to create special effects when an NPC hits this player for example, inflicting debuffs. Allows you to create special effects when this player hits an NPC by swinging a melee weapon for example how the Pumpkin Sword creates pumpkin heads.

Allows you to create special effects when a projectile created by this player hits an NPC for example, inflicting debuffs. Allows you to create special effects when a projectile created by this player hits an opponent player.

Allows you to make stuff happen when a player doesn't have enough mana for the item they are trying to use. If the player has high enough mana after this hook runs, mana consumption will happen normally. Only runs once per item use. Allows you to do anything after the update code for the player's held item is run. Hooks for the middle of the held item update code have more specific names in ModItem and ModPlayer.

Useful for advanced situations where a save might be corrupted or rendered unusable by the values that normally would save. This is called at the very end of the Player. Update method. Final general update tasks can be placed here. This is called right after all of this player's buffs update on the player. This can be used to modify the effects that the buff updates had on this player, and can also be used for general update tasks. This is called right after all of this player's equipment and armor sets update on the player, which is sometime after PostUpdateBuffs is called.

This can be used to modify the effects that the equipment had on this player, and can also be used for general update tasks. This is called after miscellaneous update code is called in Player. Update, which is sometime after PostUpdateEquips is called. This can be used for general update tasks. This is called after the player's horizontal speeds are modified, which is sometime after PostUpdateMiscEffects is called, and right before the player's horizontal position is updated.

This hook is called before every time the player takes damage. The pvp parameter is whether the damage was from another player. The quiet parameter determines whether the damage will be communicated to the server. The damage, hitDirection, and crit parameters can be modified. Set the customDamage parameter to true if you want to use your own damage formula this parameter will disable automatically subtracting the player's defense from the damage.

Set the playSound parameter to false to disable the player's hurt sound, and the genGore parameter to false to disable the dust particles that spawn. These are useful for creating your own sound or gore. The deathText parameter can be modified to change the player's death message if the player dies. Return false to stop the player from taking damage.

Allows you to do anything before the update code for the player's held item is run. Return false to stop the held item update code from being run for example, if the player is frozen. This hook is called whenever the player is about to be killed after reaching 0 health. Set the playSound parameter to false to stop the death sound from playing.

Set the genGore parameter to false to stop the gore and dust from being created. Return false to stop the player from being killed. Only return false if you know what you are doing!

Definition at line 92 of file ModPlayer. This is called at the beginning of every tick update for this player, after checking whether the player exists. This is called sometime after SetControls is called, and right before all the buffs update on this player. This hook can be used to add buffs to the player based on the player's state for example, the Campfire buff is added if the player is near a Campfire.

This is called right before modifying the player's position based on velocity. Use this to make direct changes to the velocity. Use this to check on hotkeys you have registered. While SetControls is set even while in text entry mode, this hook is only called during gameplay. This is where you reset any fields you add to your ModPlayer subclass to their default states. This is necessary in order to reset your fields if they are conditionally set by a tick update but the condition is no longer satisfied.

Definition at line 80 of file ModPlayer. Definition at line 99 of file ModPlayer. Allows you to sync any information that has changed between the server and client. Here, you should check the information you have copied in the clientClone parameter; if they differ between this player and the clientPlayer parameter, then you should send that information using NetMessage.

SendData or ModPacket. Use this to modify the control inputs that the player receives. For example, the Confused debuff swaps the values of player. This is called sometime after PreUpdate is called. Allows you to modify the inventory newly created players or killed mediumcore players will start with. To add items to the player's inventory, create a new Item, call its SetDefaults method for whatever ID you want, call its Prefix method with a parameter of -1 if you want to give it a random prefix, then add it to the items list parameter.

Called whenever the player shift-clicks an item slot. This can be used to override default clicking behavior ie. This is called before this player's weapon creates a projectile. Return false to stop the game from shooting the default projectile do this if you manually spawn your own projectile.

Allows you to sync information about this player between server and client. The newPlayer parameter is whether or not the player is joining the server it is true on the joining client. Definition at line 53 of file ModPlayer. References Terraria.

Allows you to modify the player's stats while the game is paused due to the autopause setting being on. This is called in single player only, some time before the player's tick update would happen when the game isn't paused. Allows you to give the player a negative life regeneration based on its state for example, the "On Fire! This is typically done by setting player. The player will take damage at a rate of half the number you subtract per second.

Allows you to set biome variables in your ModPlayer class based on tile counts. Allows you to create special visual effects in the area around the player. For example, the blood moon's red filter on the screen or the slime rain's falling slime in the background.

You must create classes that override Terraria. ScreenShaderData or Terraria. CustomSky, add them in your mod's Load hook, then call Player.

See the ExampleMod if you do not have access to the source code. Similar to UpdateDead, except this is only called when the player is dead. If this is called, then ResetEffects will not be called. Definition at line 86 of file ModPlayer. Allows you to increase the player's life regeneration based on its state. This can be done by incrementing player. The player will recover life at a rate of half the number you add per second.

You can also increment player. Allows you to multiply an item's regular use time. The accessor returns true by default. Return false if you want to assign fields through the constructor. Definition at line 60 of file ModPlayer. The mod that added this type of ModPlayer. Definition at line 20 of file ModPlayer. AddPlayer , Terraria. AutoloadPlayer , Terraria. SendCustomBiomes , and Terraria. The name of this ModPlayer. Used for distinguishing between multiple ModPlayers added by a single Mod , in addition to the argument passed to Player.

Definition at line 28 of file ModPlayer. The Player instance that this ModPlayer instance is attached to. Definition at line 36 of file ModPlayer. Terraria ModLoader 0. Main Page Packages Classes Files. Collaboration diagram for Terraria. Autoload ref string name virtual. Parameters name Returns Definition at line 67 of file ModPlayer. Autoload ;. Definition: ModPlayer. Whether or not this mod will autoload content by default.

Autoloading content means you do not need t Definition: ModProperties. Parameters proj Returns Definition at line of file ModPlayer. Return false to prevent a transaction. Called before the transaction. Parameters vendor The NPC vendor. Returns Definition at line of file ModPlayer. Parameters item target Returns Definition at line of file ModPlayer.

Parameters proj target Returns Definition at line of file ModPlayer. CanHitPvp Item item , Player target virtual. Parameters clientClone Definition at line of file ModPlayer. ConsumeAmmo Item weapon , Item ammo virtual. Parameters weapon ammo Returns Definition at line of file ModPlayer. CopyCustomBiomesTo Player other virtual. Parameters other Definition at line of file ModPlayer.

CustomBiomesMatch Player other virtual. Parameters other Returns Definition at line of file ModPlayer. DrawEffects PlayerDrawInfo drawInfo , ref float r , ref float g , ref float b , ref float a , ref bool fullBright virtual. FrameEffects virtual. Parameters rewardPool Definition at line of file ModPlayer. Each has its greatness, and by directly enjoying or exploring everything, the player can find its actual value. Moreover, all of its content is seen as compensation for its 2D platform style, but there are many interesting and entertaining things for players to enjoy for a long time.

On top of that, the game also features co-op gameplay, where players delight in exploring the world with friends and accomplishing countless extraordinary feats. Although the game is developed in a 2D platform style, its control mechanics and gameplay are top-notch. It introduces a dual-joysticks control style for absolute precision when interacting with the environment. Moreover, it supports more mechanics for fighting, building, mining, and more.

Players also need to know how to act on different timelines, interact with NPCs and look for treasures scattered worldwide. Last but not least, the development of the world is completely random, and players will spend their time mining and exploring the endless underground.

Those are the impressive points in this game, and they all have a fascinating beginning to immerse the player in its world. Terraria does not have any goals for the player; everything is non-linear and unlocks new content based on player achievements. Because of that, the game has a huge system of bosses and monsters for players to fight and suffer from, each with many structures and special abilities, enough to become a great obstacle and enjoyment for the player.

Furthermore, when the player defeats bosses, they always drop a variety of rewards, and they can use some of them to access areas or get new resources in the world. That system is key in this game, where the player conquers, digs, and accesses new elements that lurk in the vast expanses of the world. Besides the bosses system, the equipment system is massive and always has many surprises for players.

They are even ranked into many different levels for players to collect or to manufacture. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. Sign In. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store Your Store.

Categories Categories. Special Sections. Player Support. Community Hub. TML Team. Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this mod relevant to you? Sign In or Open in Steam. Languages :. English and 8 more. Share Embed. Community-Made Mod This community-made mod requires that you own Terraria.

Install now. View Community Hub. TML expands your Terraria adventures with new content to explore created by the Terraria community! TML allows players to create and play Terraria mods and is designed in such a way so that you can play alone or together with friends - with one mod or with multiple, choose to play however you like!

You can receive support on our forum thread on Terraria Community Forums or our Discord server! These are our best places to get support, and they are both linked directly from our Website, which you will find below on our Steam Store Page.



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