Fahrenheit pc game download






















But is that reatf possible? A good film is a completely passive experience where you're guided through the action with carefully choreographed ingredients that would be useless in the hands of an inexperienced punter. How can you hope to combine narrative and interaction to the point that neither is an afterthought and both compliment each other.

This is the real challenge. I've heard a lot of people say that interactive storytelling is something that can't exist because storytelling is linear. I strongly believe they're wrong. I think you can have a very good quality story, but you can make it interactive too - and this is the basis of Fahrenheit.

The core experience is the interactive element, and from there we've asked ourselves what kind of story can we tell? We haven't done the reverse, which is coming up with a great story and then trying to add interactive elements because you're going to end up with a crap story you're not interested in and interactive elements that don't work.

But if you only control two main characters, how can the entire story be interactive? Good question. You see, there are moments where you need to watch a sequence of events and try to intervene at the right time. You're back at your apartment, bloodied clothes on your bed, when you're yanked out of your body and outside your apartment where, in a premonition, you see a policeman about to knock on your front door. You can stretch thisMsion by correctly following the policeman's actions and if you do, you get to see clues that will help you cover your tracks before he arrives at your door.

If you fail, you're stuck back in your body with no hints and a set amount of time to make your flat more acceptable to the local gendarme. Apparently, there are up to ten different plot outcomes to this sequence, but we're not going to reveal any for fear of spoiling the game.

Some of these might be fatal or lead to the end of the story, in which case you get the option to replay that entire chapter as you would on a DVD. Others merely move the story on, in whatever direction you've chosen. According to David, though, this doesn't mean the game has to be either ten times bigger or ten times shorter than your average game, although he's definitely not interested in length for length's sake.

I want to make a game that's ten hours maximum. It's hard to tell a story and to remember everything in a hour story. There's still this idea that if you pay for a game, you expect 40 or 80 hours because the more you get, the better the value. We don't subscribe to that idea. Does anyone think that a longer movie is necessarily a better movie? What would you prefer, the best seven or eight hours you've ever had or 80 hours of falling asleep?

Well, now you putlit like that And don't think for a second that the entire game is going to be pedestrian, a case of making choices and following hem. Action seque are key to the Sncept of Fahrenheit, and I was treated to brief snatches of a couple Matrix-style scenarios: one where you're running down a busy road, dodging the cars and trucks hurtling towards you;.

This mix of real-life scenarios and more arcade-like action sequences make Fahrenheit a peculiar beast. And, although I've got absolutely no idea whether it's going to work, I'm going to keep my fingers and toes crossed until jts release.

Watching a short snatch of cartoon before wading through an impossibly big inventory, combining everything in the hope of progressing the story is just so passe, darling. Neither do I want to spend 43 hours killing rats, collecting mushrooms and wading through sheathes of dialogue before levelling up and taking on slightly larger rats' with a larger sword and shiny armourj.

Life's too short. I want a dark, contemporary narrative that I control, with decent and believable voice acting, edge-of-the-seat action sequences I'm in the centre of and an adult feel that makes me feel slightly soiled yet curiously involved and elated. I just don't know if it's possible We Once had the dubious pleasure of visiting the offices of Fahrenheit developer, Quantic Dream.

It was a stifling hot Paris day and we were there to see surrealist weird 'em up, The Nomad Soul. Details of the meeting are sketchy, but the one overriding memory is of visiting the bogs only to be confronted with a stinking piss-stained mattress stood upright in the bath. Funnily enough. Fahrenheit begins in a toilet, not of a Parisian development studio, but a New York diner, where Lucas Kano is taking a dump.

Nothing unusual about that, but instead of flicking through a magazine while he releases the otters, he's carving strange symbols into his arms with a steak knife.

This is where you come in, picking up the character of Lucas as he attempts to extricate himself from the pickle that he's landed himself in, what with the cold-blooded murder of a stranger.

Staring at the mutilated corpse of the slaphead, drenched in both your blood and his, you need to think quickly. Even more so when the screen splits into two to reveal a New York City cop who gets up from his feed and starts lumbering towards the gents. The split-screen trick is a tried and tested cinematic technique, popularised by Brian De Palma in his horror classic Carrie, and more recently used to great effect in bonkers TV series It's the latter that bears the most similarity to Fahrenheit, with the action in one screen often dictating how long you have to do something in the other.

It's an undeniably tense business, made even more so by the unique control system. When faced with a number of choices, you select one by moving the mouse in a particular direction. So for instance, faced with a pair of taps, sliding the mouse left chooses the left one which is out of order and sliding the mouse right selects the right one which emits a tepid dribble.

A unique approach, it seems that the idea is to create a more tactile experience in order to relate to the character and his particular predicament. There are also sections of the game that require you to complete a physical task by pumping the left and right keys in what will always be known as Daley Thompson style in tribute to the Olympic decathlete's Spectrumruining game. Again, the idea is that if the onscreen character is exerting himself, then so should you be.

The fact that Cage is credited for having written and directed the game is one of several overt nods to its cinematic qualities. See also the widescreen presentation and deliberately grainy texture. And if you were in any doubt, in the options menu you don't choose a New Game', you choose a New Movie'.

We thought the concept of an interactive movie had been consigned to the same bin as virtual reality headsets, but it's a term that could arguably be applied to Fahrenheit, something that sent acting editor Sefton into a tailspin when the news was broken to him, given that he signed up the exclusive review. There's no need to panic quite yet though, as there's a lot more to it than watching inane footage of D-list actors in between making occasional moribund decisions. Essentially it's a 3D adventure game, but one in which action sequences take place in real time and often against the clock.

Moreover, there's less of the absurdity associated with that defunct genre, and Fahrenheit steers clear of combining a spatchcock with a rampart to defeat the wizard king. The actions you take are rooted in the real world, such as bandaging your disfigured arms and sticking your bloodied clothes in the washing machine when the Old Bill calls round.

That's not to say there isn't an element of fantasy. In fact, it's riddled with it - we are talking about a French game after all. The strangeness begins right off the bat, with Lucas's surreal hallucinations, in which he sees a robed character in a hoodie surrounded by hundreds of candles. Clearly that doesn't excuse what he did, but it is apparent that all is not well in the mental department.

To compound matters, there's a sinister-looking raven that appears intermittently to stick its beak in, which is all a bit Twin Peaks. And, to explain the name of the game, New York is mysteriously getting colder by the day. As well as going into a trance and committing murder, Lucas also appears to have 'the shine' - in so much as he occasionally gets glimpses of the future, which necessitates some crucial decision-making.

For instance, when he's in the park he has a premonition of a kid falling through the ice and drowning. If he acts immediately, he'll be able to save him, although the kerfuffle will attract the attention of a nearby cop, who just happens to be the same one from the diner who will almost certainly recognise him.

These are the type of moral decisions that you will have to make, although if you had any decency you'd simply tum yourself in and spare the world any more of your homicidal outbursts. It doesn't work like that though, as you sympathise with the character, determined to find out what sparked the incident.

Keen to find out what turned him into a blood-crazed maniac, Lucas even visits a priest, although in his defence it is his brother, whereby some of the family history is revealed, including their parents' 'accident'.

Also eager to ascertain the facts of the case are the brace of detectives assigned to the investigation, one a sassy New Yoik broad, the other a jivetalking, tea cosy-weanng black dude.

And here's the twist: you also get to control their characters. So when you're not being Lucas, sticking his blood-soaked bed sheets on a hot wash, you're Detective Carla Valenti interrogating the waitress in the diner, or Detective Tyler Miles searching the bogs for the murder weapon. At various stages, you also get to play Lucas's brother Marcus, the man with god on his side but a big secret to keep.

In this preview code, the character switching works pretty well. Tenuously like being an actor, whoever you're playing, you get in character and become wholly committed to their cause. So when you're Lucas hearing a knock on the door, you frantically dash around the apartment trying to hide the evidence.

Likewise, when you're one of the detectives, you're determined to use all the resources at your disposal to put this evil bastard behind bars before he strikes again. We haven't played much of Marcus, the priest, although he would appear to have his own issues.

And in what may be a first, you also have to manage each character s mental heath, with your actions making them more or less depressed, stressed and so on. High concept stuff, it's a unique way of telling a story and is described as a paranormal thnller. It certainly put the shits up us, with one scene causing your correspondent to buck wildly in his seat - and this while playing the game on a sunny afternoon with a bit of tennis on in the background.

Turn down the lights and turn up the sound and the thrills should be amplified. From what we've played, there s a far bit of trial and error involved, and the control system can prove frustrating although perhaps that's the point.

It looks like an admirable attempt to do something different though - tune in next month for our exclusive review and discover if Fahrenheit is hot or not.

After An Amazing opening scene, in which it feels like the video game and film-making genres have finally combined to create a creature that is both filmic and interactive, Fahrenheit loses a bit of momentum. But that doesn't stop it being a great game. Fahrenheit's quality shines and the repetitive exercises before a bout of button-matching boxing and awful camera angles and controls, don't take anything away.

At the risk of banging on about it, the many niggles in the game are counterbalanced by the sense of satisfaction that you come away with from playing it Getting elbowed in the eye by a clumsy lover doesn't take so much away from the fact you're having decent sex.

The plot's fantastic, and the way the game reacts and adapts to your actions is superb. This is a streak of storytelling innovation that no one has even attempted to match. Not So Long ago, whenever someone called a game an interactive movie' you knew three things: that Tim Curry was never far away, that there would probably be an exposed breast or two and that it would without doubt be an unmitigated pile of shite.

All of them thought they could conjure up the magic of cinema through rubbish FMV, female flesh and two and a half special effects, and unsurprisingly none of them did. Fahrenheit though, even if its designers probably wouldn't like the tag, is finally going to get it right.

It's played from the third person, but it feels like a movie and actually manages to be truly interactive - and really bloody clever with it. One of the characters you control is a man forced to kill strangers against his will, another is the female cop hot on his trail - from this premise the story pans out and branches according to the way you play the game.

The scenarios faithfully represent the streets of New York , full of shadows and smoke, perfect to give us a sensation similar to any black novel. The whole game can be perfectly controlled with the mouse and the cursor keys, that will act as our eyes and hands during the game.

Windows Games Adventures Fahrenheit Indigo Prophecy Fahrenheit is an unsettling graphic adventure in which you'll have to solve several mysteries. Download Fahrenheit and gather all the clues that you find Vote 1 2 3 4 5 6 7 8 9 Leticia Sorivella. Antony Peel. Also, the developers have added to "Indigo Prophecy" a special stress resistance system for characters.

So, if the special indicator reaches zero, then the main character can commit suicide, or surrender to the police. And in order to increase the level of the "strip", you need to calm the nerves with the surrounding "interactivity".

And these are actions to calm down: drink water, coffee, play a sports game, listen to music, and so on. The site administration is not responsible for the content of the materials on the resource. If you are the copyright holder and want to completely or partially remove your material from our site, then write to the administration with links to the relevant documents. Your property was freely available and that is why it was published on our website.

The site is non-commercial and we are not able to check all user posts. Fahrenheit Download PC Game.



0コメント

  • 1000 / 1000